Research
My work is focused on advancing fast and accurate representations for reconstruction and view synthesis from images.
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Splatshop: Efficiently Editing Large Gaussian Splat Models
Markus Schütz,
Christoph Peters,
Florian Hahlbohm,
Elmar Eisemann,
Marcus Magnor,
Michael Wimmer
High-Performance Graphics (Computer Graphics Forum), 2025
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A highly optimized toolbox for interactive editing of 3D Gaussian splatting models on Desktop and in VR.
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Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
Florian Hahlbohm,
Fabian Friederichs,
Tim Weyrich,
Linus Franke,
Moritz Kappel,
Susana Castillo,
Marc Stamminger,
Martin Eisemann
Marcus Magnor
Eurographics (Computer Graphics Forum), 2025
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A perspective-correct and view-consistent approach for 3D Gaussian splatting accelerated through hybrid transparency.
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D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
Moritz Kappel,
Florian Hahlbohm,
Timon Scholz,
Susana Castillo,
Christian Theobalt,
Martin Eisemann,
Vladislav Golyanik,
Marcus Magnor
Eurographics (Computer Graphics Forum), 2025
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Extending INPC to dynamic scenes enables fast, non-rigid view synthesis from monocular video.
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INPC: Implicit Neural Point Clouds for Radiance Field Rendering
Florian Hahlbohm,
Linus Franke,
Moritz Kappel,
Susana Castillo,
Martin Eisemann,
Marc Stamminger,
Marcus Magnor
3DV, 2025 (Oral)
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Representing a point cloud implicitly improves image quality for point-based radiance field methods.
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PlenopticPoints: Rasterizing Neural Feature Points for High-Quality Novel View Synthesis
Florian Hahlbohm,
Moritz Kappel,
Jan-Philipp Tauscher,
Martin Eisemann,
Marcus Magnor
VMV, 2023
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Point-based representation for single-object scenes capturing reflections and fine detail with improved quality.
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